
Please see the Flavor Pack Guides for more info on new features, tips and tricks, and selected lists of academic sources I used for further reading. If you're a modder, don't hesitate to contact me on the forums or Discord about compatibility!Įach RICE flavor pack adds features to a region, culture, or religion, that range from new decisions to new buildings, dynasty legacies, and more, as well as flavor events and music. Feel free to make your own (let me know so I can link it here). I WILL NOT maintain compatches for most mods that may need one. Special content is also provided if you play with The Fallen Eagle. Ethnicities and Portraits Expanded (not required but ensures RICE uses new ethnicities).For example, new cultures are added via hidden events at game start instead of directly through history code. I avoid editing vanilla files to prevent conflicts with other mods. RICE is designed with compatibility in mind, and runs fine with most mods - for more info for various mods, please see this webpage. If you liked the mod, feel free to favorite and rate it up! (Also make a backup copy of your save just in case.)įeel free to use my work in your mods - all I ask is that I am credited and (if possible) to give me a heads up. RICE works on existing saves, but some features won't appear unless it's a new game. RICE's guiding philosophy is to keep a focused scope that won't change gameplay significantly, but instead adds flavor across the world that is grounded in historical authenticity, especially for lesser-known places and peoples. As a spiritual successor to my Immersion Packs for CK2, it is a collection of "flavor packs" similar to PI's official flavor pack DLCs. RICE, or Regional Immersion and Cultural Enrichment, is a mod that adds immersion to different regions, cultures, and religions in CK3. Manual Download/Older Versions available on Github Official Website for my mods Paradox Forum Thread
